Game Play


Simple Mechanics For Fast Play.

Loki’s Cut is a fast paced card game where your objective is to kill your opponent warrior  in a hand-to-hand fight to the death. You play as an epic Warrior from one of many martial traditions. Your warrior uses their unique fighting skills and abilities to beat their opponent in battle. Above you, Deities gamble and clash, channeling their power to influence the odds to ensure their favored warrior wins the fight.

Each player begins the game with a Warrior with 100 life, a chosen Deity, and an Armory of cards representing actions taken by your chosen Warrior.  Each Warrior has the opportunity to play Attack cards on their turn to attempt to deal damage to their opponent. And the Warrior being attacked can apply Defense cards or abilities to stop the damage. Your warrior can also use Strategy and Tactic cards to influence the battle.

If your warrior reaches 0 life you lose. If you have 0 cards left in your deck and draw a card, you collapse from exhaustion and lose. The Warrior left standing after all others are at 0 life or 0 cards in their armory is THE VICTOR!





Loki’s Cut is a fast paced card game where you objective is to kill your opponent in a fight to the death. You play as an epic Warrior from one of many martial traditions. Use your unique skills and abilities to give you an edge over your opponent in battle. Above you, Deities gamble and clash, channeling their power and influence to turn the odds to back their favored warriors




There are 4 phases to each turn in lokis cut.

Favor phase: generate points from your ratings then draw a card

Prepare: play tactics and strategies

Attack: attack as many times as you wish to as long as you can pay the points for your attacks

Ending: play tactics and strategies, then pass turn



Your Warrior and Deity each provide set abilities and powers that heavily influence the game.

(T) and (S) are the primary resource spent to play cards from your Armory.

  • (T), Technique. Technique represents the pure martial skill of your warrior. Precision, training, and tactical acumen.
  • (S), Speed: Speed represents the dexterity, velocity, and endurance of your chosen warrior

Every Warrior has different (T) Technique and (S) Speed Ratings. Your warriors generate (T) points and (S) points at the beginning of each of your turns equal to the number shown on the card. You add that many points each of your turn, on top of whatever points you still have, except for each players 1st turn since they start with their base number of points. A Warrior would not enter a fight unprepared! Every Warrior also has unique abilities on their card that have a tremendous effect on the battle.

Each card in your armory has some cost in (T) and/or (S) so when you play a card you must first spend the points from your reserves to be able to do so. If you don’t have all of the ratings needed in your reserve you can not play that card.



  • (D), Divine coins. These represent your deities investment in your battle. They may be spent in numerous ways. If an ability has (D) as part of its cost you must spend that many coins to use that ability. Every deity has access to 5 universal abilities in addition to what is listed on their card. These do NOT regenerate, spend them wisely.


Each warrior starts the game with


  • 7 cards in hand drawn from their armory
  • Points equal to their ratings in their reserves.
  • Gain additional Ratings each turn




Your Armory is a maximum of 30 cards

    • Armories cannot have Warriors or Deities in them. A Warrior is at the helm and begins the game in play. You have access to all Instances of a chosen Warrior, but may only choose one per game. You may NOT include other warriors besides your chosen Warrior for that game.
    • You may not have more than 4 of any one card in your Armory
    • Your Armory may include any combination of:
      • General cards, which can be utilized by any Warrior regardless of Faction
      • Faction cards, which may only be used by Warriors of that Faction
      • Warrior specific cards ,which may only be used by that specific warrior, and all Instances of that warrior IE Valdis character cards may be used by Valdis the Mad” and by “Valdis the Vengeful”
    • You also must choose at least one but up to two Deities, and that Deities three Divine acts available for selection as described in “Turn Structure” 

    You may have a ‘sideboard’ of a maximum of 10 Armory cards that you can swap out in between battles. You must swap out the same number of cards you added if you do a sideboard swap. And all cards must be useable by your chosen Warrior.


This is a high level overview of the game but the rules are simple by design and intuitive to make for fast paced game play and a true hand to hand battle feeling.